The most important object in computer 3D graphics animations is a very peculiar teapot.

Whether it’s Netflix & Chill, pumpkin spice & latte, peanut butter & jelly (PB & J), and, animation & well…, a “teapot.” It seems that these pairings are quite fair, but come on, what the heck in the name of computer engineering does a teapot have in common with animations? Short answer: Everything! This unlikely household object in computer science revolutionized what has become computer three dimensional (3D) animation today. Dear friends, if you’re about to have breakfast, let’s savor from the Utah teapot.



Related media: The World’s Most Famous Teapot


Once Upon A Teapot

In 1974, the story of the Utah teapot started in the home of Martin Newell, a computer scientist while he was a Ph.D student at the University of Utah. While having thoughts of making computer 3D graphics look a lot more realistic, Newell got to a grinding halt.

At the time, the usual reference objects used for 3D animations — like chess pieces, donuts, urns — weren’t that complex enough for Newell to create and run his new algorithms. Let’s imagine that you want to create something like Batman & Robin with nothing at your disposal, just an Altair 8800 and a series of BASIC for you to crunch yourself. How possible!

Newell even wasn’t the one who had that stroke of genius. One fateful day over tea, Newell asked his wife, Sandra, that he needed to try some new models. She suggested that he digitize the shapes of the teapot they were using — it was the simple kaolin (plain white) Melitta teapot. Spoiler alert: that’s the Utah teapot, y’all!

It seemed to be an auspicious choice: The curves, handle, lid, and spout of the teapot all conspired to make it an ideal object for graphical experiment. Newell quickly took a graph sheet and a pencil, and sketched it.

102695462-03-01
Image: Sketchapixel | Martin Newell’s original sketch of his Melitta teapot in 1974

(Life tip: You now know why it’s always important to listen to your wife).



I’m An Algorithm, Not Just A Teapot

Newell got back to his lab and entered the sketched coordinates — also known as Bézier control points, which was originally used in designing automobiles — onto a Tektronix storage tube, an early text and graphics computer terminal. The result was a lovely, virtual teapot, more versatile (and probably cuter) than any 3D model to that date.

The new model quickly caught the attention of one of Newell’s colleagues, Jim Binn. Newell was demonstrating how his software could adjust an object’s height one day, when Binn remodeled the digitized version by flattening the teapot a bit, and the new remodel was what they decided to work with. Hence, the distinctive Utah teapot was born.

The teapot was perfect: It had both concave and convex surfaces, it could cast shadows on itself, it’s easily recognized — you could easily tell just by looking at it — it didn’t need any texture to look real, for instance a football, and it’s not too simple or not that complicated, either.

For creating and testing algorithms for new animation experiments, Newell’s teapot was like the Holy Grail of computer animations. Soon enough, Newell’s teapot from Utah became a beloved iconic figure. Newell had successfully created for computer 3D graphics animators what lab rats are for biologists.

The new model was really useful throughout Newell’s research which featured in a few of his publications. Him together with Binn, took the important step of sharing their model publicly. Eventually, other researchers were very much interested in 3D models, and the digitized teapot was exactly the experimental test bed they needed; and it’s form was simple enough for Newell to input and for computers to process.

(Fun fact: Did you know that it was rumored that some researchers even had the data points memorized?)

“Anyone with a new idea about rendering and lighting would announce it by first trying it out on a teapot,” writes animator Tom Sito in Moving Innovation. “We saw the teapot rendered as if made of alabaster, red brick, leopard skin, and animal fur.”



I See You, I See Pot

D84D52DB-D19E-43C6-9625-30367A8ACD42
Image: Shutterstock / iStock / Getty Images Plus | 3D Graphic Animation of The Utah Teapot

The teapot was eventually dubbed the title “The Utah Teapot,” because of the fact that the idea came from the University of Utah, where Newell studied at the time. The Graphics Laboratory at the University of Utah’s Computer Science Department in the 1960s and ‘70s led the revolution in computer 3D graphic animations.

Animation companies like Adobe and Pixar had their start there. Unfortunately, today, the original Metilla teapot resides at the Computer History Museum in (can you guess?) Mountain View, California. Sorry, it’s not in Utah! So does that mean if you’re not in California you’ll ever miss the opportunity of seeing (wait for it…) the legendary teapot of Utah?! Not at all.

That’s something like an in-joke in computer 3D graphic animation; where graphic designers and animators leave digital signatures of the teapot in their projects for you tech nerds in the know. You can find excerpts of the Utah teapot (if only you’re a ‘90s kid) in an episode of ’The Simpsons,’ ’Toy Story,’ and Microsoft’s classic 1995 pipes screensaver.


Read more facts like this one in your inbox. Sign up for our daily email here.

The Factionary is ever ready to provide you with more interesting content for your reading pleasure. If you’re amazed by our work, you can support us on Patreon with a donation fee of your choice. Thank you!

Written by: Nana Kwadwo, Thu, Mar 28, 2019.

Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.